I have made some progress with my CG character so I have decided to share more WIP. I made rigg for the face with some blendshapes that I have sculpted in Zbrush. I did keyframe animation to test it out. Still need to work on wrinkle displacement maps to improve the deformations. For the face, I have created PBR materials to test it out in VR. Anyway, I will need it later for UE. So far it works well :).